Wednesday, 6 December 2017

CODEF Demo Maker v1.31 (UPDATE)

Thanks to Antoine Santo (AKA NoNameNo), and his suggestion of CCapture the other day, I have finally managed to get a Screenshot function to work on my CODEF Demo Maker project from a couple of years back! :-) http://codef.namwollem.co.uk/codef_demo_maker.html Now on version 1.31, you can now save a screenshot as you create your own thing without the need for any javascript or HTML5 knowledge!
After you have made your creation, simply click on the SCREENSHOT button, and a .TAR file will be downloaded, which when unZIPped contains a .JPG screenshot of the main canvas! Enjoy!


PLEASE NOTE: It appears that since the last fews updates, Chrome actually lets you take a screen shot of a canvas anyway! Right-click and select COPY IMAGE AS... and save directly as a JPEG!

Tuesday, 29 August 2017

iOS Accelerometer and CODEF

Some more experimentation with iOS and CODEF! (It SHOULD work on Android, but I do not have a device to test with myself - however a member of the CODEF Facebook group has kindly helped me test this, and states that it works ok).
Using the accelerometer, and some CODEF, fused with some old school tracking sprites, run this, tilt your mobile device screen, and watch the sprites move around and bounce on the edges of your screen!


To be fair, this screenshot doesn't do it justice - but gives you an idea! :-)

NOTE: It WILL work on a desktop PC, but obviously if no suitable accelerometer device is present, all figures will be NULL and no sprites will be displayed.



Monday, 17 July 2017


Buggar! My webhost is down again :-(

It seems like a regular thing so far this year - in the meantime, that means you won't be able to get to see any of the great CODEF stuff on my site.


I'll keep checking, and update you as soon as it's back up.

Take care, and apologies.

EDIT: Now back up and running! :-)

FURTHER EDIT: I have now moved to a new webhost, so hopefully this should stop the issues that keep dropping my services!


Saturday, 24 June 2017

Airball intro by Alyssa remake

Yes, yes, I know, it's been ages since my last CODEF screen!
I've been unbelievably busy with work, as well as working on my new house... so CODEF has taken a back seat for a while!


With this in mind, I was on the look out for a screen to do... and found this posted in one of the ST pages on Facebook the other day, so was able to make a 45 minute CODEF version!

A very early Fullscreen intro (no sound I'm afraid) by Alyssa on the Atari ST.... very nice, simple, and looked cool - so here it is in your browser!


http://codef.namwollem.co.uk/airball.html

Enjoy!


Tuesday, 11 April 2017

CODEF Flip Clock

Hi Folks!

After some playing around over the last couple of nights, here is something I've put together, just because I wanted to! 

It's a "Flip Clock" made using CODEF and a custom .JS lib I have made (called flip_clock.js).




Obviously there are plenty of ways out there if you Google to do this, but if you check out the code, and the notes below, this is a nice easy way of having a flip clock with only one line of code!

http://codef.namwollem.co.uk/TEST/flipclock.html

The link above is the location of a TEST page, where you can see the flip clock in action.

You can either link your page to my site, or download it, along with two dependencies (two .PNG files) - which need to be kept in the same location of the .JS file.

http://codef.namwollem.co.uk/JS/CODEF/flip_clock.js
http://codef.namwollem.co.uk/JS/CODEF/flip_clock.png
http://codef.namwollem.co.uk/JS/CODEF/flip_clock_bl.png

The way to call the clock is very simple.

flip_clock(destination canvas,colour,Xposition,Yposition,scale);

In the line above destination canvas refers to the canvas you wish to have the clock drawn upon.
Colour can be either 'white' or 'black'.
Xposition and Yposition determines the location upon the destination canvas the clock will be drawn.
Scale (default=1) is the size of the clock. (Default is approx. 580 pixels by 130 pixels).
The scale command can be ignored, and the default will be called.

See example below:

flip_clock(mycanvas,'white',50,120);

Hope you like!


Saturday, 8 April 2017

More CODEF old-school effects on iOS with Anemone!

I've been working on some more old school effects using CODEF and Anemone on iOS (Jailbroken of course!).

Once you have a Jailbroken iOS device, you can download a theming engine called ANEMONE, which allows for HTML to be used a wallpaper etc..

Which then opens up a load of possibilities for using CODEF to make iOS wallpaper!

Tonight we have a cool effect called "PHIreworks", running in CODEF, on my iPhone 6 as a wallpaper.

I have posted the video below, but in case it doesn't work on your browser, you can download a sample video from the link below.

https://my.owndrive.com/index.php/s/qDLWoBeImjMlT7e



I also used CODEF to make an oldschool tunnel effect, which you can see at the Facebook CODEF group. Link below... https://www.facebook.com/groups/codef/permalink/1037938472974147/


Tuesday, 28 March 2017

Webserver back up :-)

Hi All!

After about three days of issues with my WebHosts DNS, the site is back up! (Phew!)

Thanks for your patience ppl! :-)


Saturday, 18 March 2017

Still alive!

Hi there! Just to let you know I AM still alive, just havn't had too much time for much stuff with CODEF recently, although what I have done has been aimed at a different device than a browser, instead I have been doing some CODEF based HTML tweaks for the iPhone!
Using LockHTML4 and Anemone, I can place HTML "widgets" on the Lock screen or under the icons on Springboard on my iPhone.

Below is an example of the "Glitchy Boot Logo", converted into a backdrop to Springboard.... take a look! :-)

(If the video does not work, here is a link to my Cloud drive where the file can be downloaded!)

https://my.owndrive.com/index.php/s/OYUePHlYs4Q7fAl





Below is an example of the "classic" Plasma effect behind the icons, and also some "old school" Tracking Sprites on my Lockscreen.




(As before, if the video doesn't work, below is a link)

https://my.owndrive.com/index.php/s/qoxxKcRX8BXUJLW

Let me know if you want some more info on how to make something like this for your (Jailbroken ;-) ) iPhone!

Saturday, 24 December 2016

The Cuddly Demos



Now, here is a Christmas present for you guys!
Thanks to a great deal of work by Ayoros, Frutbunn, DYNO, New Core, and myself, I'd like to present you THE CUDDLY DEMOS, remade in CODEF!
We've tried to make this as good a remake as we can, and the guys have done some amazing screens, I hope you like this, and enjoy this CODEF-based "hat-tip of respect" to The Carebears! :-)
P.S. I'd also like to send out a quick thanks to AWSM for the awesome SC1224 Monitor overlay he made!
P.P.S. A few issues to be aware of:
1) EDGE does not seem to like some of the formatting of images on a couple of the screens.
2) Firefox has a couple of minor issues with some of the images not being "crisp" enough compared to Chrome.
3) On the iPhone, the SC1224 overlay was causing some issues - although I believe this is now fixed.
4) On the Knucklebuster screen, the digi-routine in the SC68 player does not react to EQ events, so the EQ routine has been "fudged" using some randomisation effects.

Tuesday, 1 November 2016

Datastorm 2017 Invitro for Up Rough


Good evening Ladies and Gentlemen! Allow me to present my latest production for Up Rough! This is an "invitro" for Datastorm 2017! This cool event is taking place in February 2017 in Gothenburg Sweden, with more information available at www.datastorm.party 

Spot from Up Rough contacted me recently, and asked me to make up something by way of an "invitro" and suggested a rework of the old classic Dungeon Master cracktro by World of Wonders from the Amiga, so we spent a few hours brainstorming, and making code and GFX etc., and here is the result!

I hope you like it, and the credits and greets etc. can all be found in the scrolltext within!

http://codef.namwollem.co.uk/datastorm2017.html