Sunday, 7 January 2018

Updating parts of my website....

One of the subdomains on my website, was completely written in Flash 5, which as well all know is no longer welcome on modern browsers! So, over the last few days, I have re-written the old flash main menu of the "Oh Lucky You" website in HTML5 using CODEF. 

For those not in the know, "Oh Lucky You" is my tribute/fan site devoted to the former BBC Radio 1 DJs Mark Radcliffe and Marc Riley (AKA Mark n' Lard).

Check it out at the URL link below....

http://ohluckyyou.namwollem.co.uk/


Saturday, 30 December 2017

TRSI Super Soccer Amiga Cracktro


I fancied another CODEF remake tonight... it had just been too long! :-)

It's been ages since I last tackled an Amiga screen, so thought it made as good an choice as any, so here is my remake of the TRSI Super Soccer cracktro!

A fairly straightforward screen to remake, but some fun nonetheless!

http://codef.namwollem.co.uk/TRSI_StarbyteSuperSoccer.html

I hope you enjoy this remake.

Saturday, 23 December 2017

C64 IK Screens GFX Competition

As you may be aware, there has recently been a number of entries on the CSDB.DK website for new graphic backdrops for the Commodore 64 International Karate game....

I decided that in order to continue my "celebration" of the release of the latest version of Tiny'R'SID, I'd link a collection of these graphic screens together, along with the SID version of the great theme tune from the game! I know, I know, kind of lame, but I'm sure no-one will mind an excuse for some cool GFX and a great SID soundtrack! :-)


http://codef.namwollem.co.uk/ik_screens.html



CREDITS:
All Graphics are NOT by me, and any copyright is by their respective original designers.
All Music is NOT by me, and any copyright is by the original author.
Tiny'R'SID is copyright Juergen Wothke.

Sunday, 17 December 2017

25 years of Yie Ar Kung Fu

After the recent release of the latest version of TinyR'SID by J├╝rgen Wothke - I chose to make a screen to demo the enhanced SID reproduction.
Oxyrons' 25 Years of Yie Ar Kung Fu was my choice, as (a) it required very little code, (b) it has great graphics, and (c) features one of my fave SID tunes ever!
(The original version of this can be downloaded here... http://csdb.dk/release/?id=94452)


Wednesday, 6 December 2017

CODEF Demo Maker v1.31 (UPDATE)

Thanks to Antoine Santo (AKA NoNameNo), and his suggestion of CCapture the other day, I have finally managed to get a Screenshot function to work on my CODEF Demo Maker project from a couple of years back! :-) http://codef.namwollem.co.uk/codef_demo_maker.html Now on version 1.31, you can now save a screenshot as you create your own thing without the need for any javascript or HTML5 knowledge!
After you have made your creation, simply click on the SCREENSHOT button, and a .TAR file will be downloaded, which when unZIPped contains a .JPG screenshot of the main canvas! Enjoy!


PLEASE NOTE: It appears that since the last fews updates, Chrome actually lets you take a screen shot of a canvas anyway! Right-click and select COPY IMAGE AS... and save directly as a JPEG!

Tuesday, 29 August 2017

iOS Accelerometer and CODEF

Some more experimentation with iOS and CODEF! (It SHOULD work on Android, but I do not have a device to test with myself - however a member of the CODEF Facebook group has kindly helped me test this, and states that it works ok).
Using the accelerometer, and some CODEF, fused with some old school tracking sprites, run this, tilt your mobile device screen, and watch the sprites move around and bounce on the edges of your screen!


To be fair, this screenshot doesn't do it justice - but gives you an idea! :-)

NOTE: It WILL work on a desktop PC, but obviously if no suitable accelerometer device is present, all figures will be NULL and no sprites will be displayed.



Monday, 17 July 2017


Buggar! My webhost is down again :-(

It seems like a regular thing so far this year - in the meantime, that means you won't be able to get to see any of the great CODEF stuff on my site.


I'll keep checking, and update you as soon as it's back up.

Take care, and apologies.

EDIT: Now back up and running! :-)

FURTHER EDIT: I have now moved to a new webhost, so hopefully this should stop the issues that keep dropping my services!


Saturday, 24 June 2017

Airball intro by Alyssa remake

Yes, yes, I know, it's been ages since my last CODEF screen!
I've been unbelievably busy with work, as well as working on my new house... so CODEF has taken a back seat for a while!


With this in mind, I was on the look out for a screen to do... and found this posted in one of the ST pages on Facebook the other day, so was able to make a 45 minute CODEF version!

A very early Fullscreen intro (no sound I'm afraid) by Alyssa on the Atari ST.... very nice, simple, and looked cool - so here it is in your browser!


http://codef.namwollem.co.uk/airball.html

Enjoy!


Tuesday, 11 April 2017

CODEF Flip Clock

Hi Folks!

After some playing around over the last couple of nights, here is something I've put together, just because I wanted to! 

It's a "Flip Clock" made using CODEF and a custom .JS lib I have made (called flip_clock.js).




Obviously there are plenty of ways out there if you Google to do this, but if you check out the code, and the notes below, this is a nice easy way of having a flip clock with only one line of code!

http://codef.namwollem.co.uk/TEST/flipclock.html

The link above is the location of a TEST page, where you can see the flip clock in action.

You can either link your page to my site, or download it, along with two dependencies (two .PNG files) - which need to be kept in the same location of the .JS file.

http://codef.namwollem.co.uk/JS/CODEF/flip_clock.js
http://codef.namwollem.co.uk/JS/CODEF/flip_clock.png
http://codef.namwollem.co.uk/JS/CODEF/flip_clock_bl.png

The way to call the clock is very simple.

flip_clock(destination canvas,colour,Xposition,Yposition,scale);

In the line above destination canvas refers to the canvas you wish to have the clock drawn upon.
Colour can be either 'white' or 'black'.
Xposition and Yposition determines the location upon the destination canvas the clock will be drawn.
Scale (default=1) is the size of the clock. (Default is approx. 580 pixels by 130 pixels).
The scale command can be ignored, and the default will be called.

See example below:

flip_clock(mycanvas,'white',50,120);

Hope you like!


Saturday, 8 April 2017

More CODEF old-school effects on iOS with Anemone!

I've been working on some more old school effects using CODEF and Anemone on iOS (Jailbroken of course!).

Once you have a Jailbroken iOS device, you can download a theming engine called ANEMONE, which allows for HTML to be used a wallpaper etc..

Which then opens up a load of possibilities for using CODEF to make iOS wallpaper!

Tonight we have a cool effect called "PHIreworks", running in CODEF, on my iPhone 6 as a wallpaper.

I have posted the video below, but in case it doesn't work on your browser, you can download a sample video from the link below.

https://my.owndrive.com/index.php/s/qDLWoBeImjMlT7e



I also used CODEF to make an oldschool tunnel effect, which you can see at the Facebook CODEF group. Link below... https://www.facebook.com/groups/codef/permalink/1037938472974147/